:: Fuzzpilz UnwieldyDelay 3

This one is written from scratch and gets rid of most of the old core's problems. For example, it "falls asleep" if there's no output for a while, freeing the CPU. I don't know why I left that out of UDelay 1 and 2.
Most notable is the integration with the aux bus. Read below.

:: Parameters

Pre Gain:	Amplification of the input signal.
Mix:		The method by which the input is mixed
		into the delay buffer.
Unit:		Length unit of the delay.
Length:		Length of the delay for each channel.
Phase:		Playback phase of each channel; if you
		set the length for both channel to 6 and
		the phase for one of them to 50%, you'll
		get the same result as with the X-Delay's
		default setting.
Feedback:	Feedback for each channel.
L->R, R->L:	Cross-channel feedback.
Dry/Wet Gain:	Gain for dry (pure input) and wet (delay
		applied) signal.
Filter:		Filter applied to the signal *during*
		feedback.
Cutoff/Res:	Parameters of the filter.
Filters:	How many copies of the filters you want
		to apply to the buffer. Note that high
		resonance and many filters may force you
		to lower the feedback.
Dir (p/f):	Direction of (p)layback and (f)eedback.
Aux:		Whether or not to send the buffer through
		the aux bus during feedback. This is an
		interesting feature that to my knowledge
		hasn't been done before; e.g. you can use
		external filters if you don't like mine,
		or you can make two delays swap their
		buffers, or you can apply pitch shifting
		to the delay.
Aux Out:	Aux channels for sending the data.
Aux In:		Aux channels for receiving the data again.
Aux Mix:	How to mix the returned signal with the
		buffer.
* route:	The order in which these events take
		place. If two events are set to the same
		value, they happen in the default order.

:: Attributes

Only one, the maximum delay length. This is another feature I forgot with the old UDelays; it's there to keep the delay from allocating too much memory.

:: Some notes

Be careful with the aux bus; it's not very easy to use, and there's also a problem I have been unable to fix due to the way Buzz works (thanks to piexis for notifying me of it). If you use the auxbus with an aux return and an aux send, the signal will have to move "outside" once, causing a short additional delay (32 samples or something), which introduces a slight distortion in some places of the feedback buffer. This is not noticable with greater delay lengths and heavy processing on the signal. I'm working on another method to use external effects inside the feedback, but I'm not certain it will work; so I decided to save that for another version and publish the UDelay 3 as it is.